| Game – Programming (Fast Track) | | |
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School | Centennial College | | |
Location | Toronto, ON, Canada | | |
School Type | College | | |
School Size | Full-time Undergraduate: 24,334
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Degree | Diploma | | |
Honours | | | |
Co-op | | | |
Length | 2 Year(s) | | |
Entry Grade (%)* | | | |
Prerequisites | | | |
Prerequisites Notes | Degree or a three-year college diploma in computer science, information technology, software engineering, or a related discipline. We will consider applicants with a combination of partial diploma or degree and relevant work experience. | | |
Cost | This cost estimate is based on two semesters and includes ancillary fees. | | |
Scholarships | 2 scholarship(s) | | |
Description | Centennial College's Game – Programming (Fast Track) program will grant you direct admission into the second year (third semester) of this three-year offering to receive an advanced diploma in four semesters, if you're a qualified college or university graduate with a software background. With training from Centennial College's Game – Programming (Fast-Track) you'll graduate with an advanced diploma and the know-how to launch a career in the game software industry. Whether you love the classics or today's technologically advanced games, in this interactive gaming program's courses you'll participate in various phases of game development, such as: game design, three-dimensional graphics programming, simulation design, and multiplayer online game programming.
This advanced diploma technology program will also focus on topics such as object-oriented software design methodologies and user-oriented interface design, software testing and QA, C#, C++, Java, advanced graphics, web game programming, HTML5/CSS/JavaScript/Angular/React, Unity3D, Unreal, and mobile application development. To underscore the curriculum's applied focus, two software development projects will be included. These "real world" game/simulations/applications will require you to utilize all the technical and business skills acquired during your studies to build high-quality software. | | |
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